

Virtual Worlds
A Space encompassing persistent online digital environments—from MMOs and sandbox creation platforms to social VR and metaverse experiences—where users inhabit avatars, build content, socialize, and engage in shared virtual economies and events.
Statistics
Explore the World of Virtual Worlds
MMORPG communities are vibrant player groups within massively multiplayer online role-playing games, where participants collaborate, form social structures, and develop distinct cultural norms, especially through guilds and organized gameplay.
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MMORPG Communities
Virtual World Roleplaying (RP) refers to online communities within persistent virtual worlds where participants engage in character-driven storytelling and improvisational interaction, following established norms, etiquette, and cultural codes unique to this subculture.
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Roleplaying In Virtual Worlds
VR Gaming refers to playing video games using virtual reality technology, creating immersive and interactive experiences through headsets and motion controllers.
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Vr Gaming
Sandbox Virtual Worlds are online environments like Minecraft and Roblox where users create, modify, and share interactive spaces, fostering collaborative communities driven by creativity and emergent gameplay.
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Sandbox Virtual Worlds
Virtual World Platforms are online 3D spaces where users create avatars, interact socially, and build immersive environments, fostering distinct in-world communities beyond conventional gaming.
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Virtual World Platforms
User-generated content (UGC) creators in virtual worlds are communities of individuals building, scripting, and sharing digital assets and experiences on platforms like Second Life, Roblox, and VRChat, shaping the immersive landscapes and economies of these spaces.
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User-generated Content Creators (ugc) In Virtual Worlds
Virtual Real Estate refers to the community of people who buy, sell, develop, and manage digital land and properties within persistent online worlds, often using cryptocurrencies or native platform currencies. It encompasses marketplaces in metaverse platforms and blockchain-based environments where digital property has value and can appreciate or generate income.
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Virtual Real Estate
Life Simulation Games are video games where players create, control, and manage virtual lives, often engaging in open-ended play and community-driven storytelling. Enthusiasts form vibrant online communities, sharing creations, tips, and personalized in-game experiences.
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Life Simulation Games
Virtual music venues are online spaces—often in virtual reality—where performers, organizers, and audiences gather to experience live music events, reflecting unique digital-first community dynamics, rituals, and technology.
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Virtual Music Venues
Social virtual worlds are immersive online platforms where users embody avatars to socialize, host events, and participate in virtual economies, fostering unique cultures independent of traditional gaming objectives.
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Social Virtual Worlds
Communities of hobbyist and semi-professional creators who design, script, and share original content within persistent social virtual worlds, using specialized tools and platforms.
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User-generated Content Creators In Virtual Worlds
MMORPG communities are vibrant player groups within massively multiplayer online role-playing games, where participants collaborate, form social structures, and develop distinct cultural norms, especially through guilds and organized gameplay.
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MMORPG Communities
Virtual World Roleplaying (RP) refers to online communities within persistent virtual worlds where participants engage in character-driven storytelling and improvisational interaction, following established norms, etiquette, and cultural codes unique to this subculture.
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Roleplaying In Virtual Worlds
VR Gaming refers to playing video games using virtual reality technology, creating immersive and interactive experiences through headsets and motion controllers.
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Vr Gaming
Sandbox Virtual Worlds are online environments like Minecraft and Roblox where users create, modify, and share interactive spaces, fostering collaborative communities driven by creativity and emergent gameplay.
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Sandbox Virtual Worlds
Virtual World Platforms are online 3D spaces where users create avatars, interact socially, and build immersive environments, fostering distinct in-world communities beyond conventional gaming.
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Virtual World Platforms
User-generated content (UGC) creators in virtual worlds are communities of individuals building, scripting, and sharing digital assets and experiences on platforms like Second Life, Roblox, and VRChat, shaping the immersive landscapes and economies of these spaces.
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User-generated Content Creators (ugc) In Virtual Worlds
Virtual Real Estate refers to the community of people who buy, sell, develop, and manage digital land and properties within persistent online worlds, often using cryptocurrencies or native platform currencies. It encompasses marketplaces in metaverse platforms and blockchain-based environments where digital property has value and can appreciate or generate income.
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Virtual Real Estate
Life Simulation Games are video games where players create, control, and manage virtual lives, often engaging in open-ended play and community-driven storytelling. Enthusiasts form vibrant online communities, sharing creations, tips, and personalized in-game experiences.
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Life Simulation Games
Virtual music venues are online spaces—often in virtual reality—where performers, organizers, and audiences gather to experience live music events, reflecting unique digital-first community dynamics, rituals, and technology.
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Virtual Music Venues
Social virtual worlds are immersive online platforms where users embody avatars to socialize, host events, and participate in virtual economies, fostering unique cultures independent of traditional gaming objectives.
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Social Virtual Worlds
Communities of hobbyist and semi-professional creators who design, script, and share original content within persistent social virtual worlds, using specialized tools and platforms.
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User-generated Content Creators In Virtual Worlds
Similar Spaces
A broad gaming domain encompassing persistent online universes where players inhabit shared digital worlds, form guilds, engage in real-time social interaction, and participate in emergent economic and political systems across multiple major titles.
Contains 6 bubbles
Virtual Worlds & MMOs
The space covering all uses of immersive reality technology—including hardware, software, social platforms, simulations, and entertainment—spanning gaming, training, education, and social experiences.
Contains 3 bubbles
Virtual Reality
A Space covering video game sub-genres that emulate real-world activities and systems, from transportation and vehicle operation to life, farming, management, and warfare simulations.
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Simulation Games
Broad space encompassing all forms of video game engagement—playing, creating, and spectating—across platforms and genres. It serves as the umbrella for sub-communities such as PC, console, mobile gaming, esports, streaming, and modding cultures.
Contains 31 bubbles
Gaming
Space encompassing the game Minecraft, hosting various player communities—including survival, creative, modding, and server-based subcultures—centered on its sandbox environment.
Contains 7 bubbles
Minecraft
A broad gaming domain encompassing persistent online universes where players inhabit shared digital worlds, form guilds, engage in real-time social interaction, and participate in emergent economic and political systems across multiple major titles.
Contains 6 bubbles
Virtual Worlds & MMOs
The space covering all uses of immersive reality technology—including hardware, software, social platforms, simulations, and entertainment—spanning gaming, training, education, and social experiences.
Contains 3 bubbles
Virtual Reality
A Space covering video game sub-genres that emulate real-world activities and systems, from transportation and vehicle operation to life, farming, management, and warfare simulations.
Contains 3 bubbles
Simulation Games
Broad space encompassing all forms of video game engagement—playing, creating, and spectating—across platforms and genres. It serves as the umbrella for sub-communities such as PC, console, mobile gaming, esports, streaming, and modding cultures.
Contains 31 bubbles
Gaming
Space encompassing the game Minecraft, hosting various player communities—including survival, creative, modding, and server-based subcultures—centered on its sandbox environment.
Contains 7 bubbles
Minecraft
Popular among members of Virtual Worlds
Virtual World Platforms are online 3D spaces where users create avatars, interact socially, and build immersive environments, fostering distinct in-world communities beyond conventional gaming.

Virtual World Platforms
Social virtual worlds are immersive online platforms where users embody avatars to socialize, host events, and participate in virtual economies, fostering unique cultures independent of traditional gaming objectives.

Social Virtual Worlds
Sandbox Virtual Worlds are online environments like Minecraft and Roblox where users create, modify, and share interactive spaces, fostering collaborative communities driven by creativity and emergent gameplay.

Sandbox Virtual Worlds
Virtual World Roleplaying (RP) refers to online communities within persistent virtual worlds where participants engage in character-driven storytelling and improvisational interaction, following established norms, etiquette, and cultural codes unique to this subculture.

Roleplaying In Virtual Worlds
Virtual Real Estate refers to the community of people who buy, sell, develop, and manage digital land and properties within persistent online worlds, often using cryptocurrencies or native platform currencies. It encompasses marketplaces in metaverse platforms and blockchain-based environments where digital property has value and can appreciate or generate income.

Virtual Real Estate
User-generated content (UGC) creators in virtual worlds are communities of individuals building, scripting, and sharing digital assets and experiences on platforms like Second Life, Roblox, and VRChat, shaping the immersive landscapes and economies of these spaces.
