Interactive Fiction bubble
Interactive Fiction profile
Interactive Fiction
Bubble
Skill
Interactive Fiction (IF) is a creative community focused on crafting and experiencing digital stories where players shape the narrative...Show more
General Q&A
Interactive Fiction (IF) blends storytelling and player agency, letting people experience and shape narratives through text-based gameplay driven by commands or choices.
Community Q&A

Summary

Key Findings

Parser Pride

Identity Markers
Insiders view mastering parser commands ('examine', 'inventory') as a rite of passage, valuing deep command fluency that outsiders often overlook as mere technical trivia.

Beta Rituals

Community Dynamics
Beta-testing is communal and ritualistic, with members exchanging detailed feedback through established etiquette, creating trust and a shared sense of responsibility for narrative quality.

Format Debates

Social Norms
The community holds passionate but respectful debates over parser-based vs choice-based IF, shaping group identity and influencing design norms.

Legacy Vocabulary

Insider Perspective
Terms like 'XYZZY' serve as insider shibboleths evoking shared history and bonding members, signaling deep immersion beyond simply playing the games.
Sub Groups

Parser IF Enthusiasts

Fans and creators focused on traditional text parser-based interactive fiction.

Choice-based IF Creators

Community centered on Twine, ChoiceScript, and other choice-driven IF tools.

Academic & Critical IF Community

Researchers and critics analyzing IF as a literary and cultural form.

IF Game Jams & Competitions

Groups organizing and participating in events like IFComp and themed writing jams.

Local IF Meetups

Regional groups meeting in person for writing, playtesting, and discussion.

Statistics and Demographics

Platform Distribution
1 / 3
Niche Forums
25%

Dedicated interactive fiction forums are central hubs for discussion, sharing works, and community events.

Discussion Forums
online
Discord
20%

Many IF communities run active Discord servers for real-time discussion, collaboration, and playtesting.

Discord faviconVisit Platform
Discussion Forums
online
Reddit
15%

Subreddits like r/interactivefiction host vibrant discussions, recommendations, and community news.

Reddit faviconVisit Platform
Discussion Forums
online
Gender & Age Distribution
MaleFemale60%40%
13-1718-2425-3435-4445-5455-6465+10%30%30%15%10%4%1%
Ideological & Social Divides
HobbyistsTech InnovatorsStory TraditionalistsWorldview (Traditional → Futuristic)Social Situation (Lower → Upper)
Community Development

Insider Knowledge

Terminology
Player ChoiceBranching Story

Outsiders refer to options players select, while insiders discuss the structural concept of branching narratives that define story progression.

PuzzleChallenge

Non-experts say puzzle emphasizing problem-solving; insiders use challenge to encompass broader narrative or mechanical difficulties.

Save PointCheckpoint

Casual players say save point, but insiders prefer checkpoint to denote places where progress may be recorded or states revisited.

Story ModeChoice-Based Game

Outsiders call choice-rich IF story mode for gameplay, while insiders identify them as choice-based games emphasizing player agency via menus or clickable options.

DialogueConversation Trees

Outsiders see dialogue as simple exchanges, insiders emphasize the branching conversation structure essential to interaction.

Game OverFail State

Outsiders see failure as a definitive end, but insiders recognize fail states as design elements that may lead to narrative consequences or restarts.

Game EngineIF Authoring Tool

Outsiders see general game engines, while insiders refer to specialized authoring tools designed specifically for IF creation.

Video GameInteractive Fiction

Casual observers describe IF as a form of video game, but insiders distinguish it by emphasizing text-based interactivity and narrative design.

Text AdventureParser Fiction

Casual observers lump all textual IF under text adventure, but insiders use parser fiction to specify games relying on typed natural language commands.

NPCsCharacters

Non-players recognize NPCs broadly, insiders refer simply to characters emphasizing their role in storytelling rather than gameplay units.

Greeting Salutations
Example Conversation
Insider
Have you tried typing XYZZY today?
Outsider
No, what’s that?
Insider
It's a classic magic word from an old IF game that teleport you around — saying it shows you're in the know about interactive fiction history.
Outsider
Oh cool, like a secret code for fans!
Cultural Context
Using XYZZY as a greeting is an homage to IF's origins, signaling shared insider knowledge and camaraderie.
Inside Jokes

Typing 'XYZZY' in unrelated software or chats as a secret handshake

Because XYZZY is a magic teleport command in classic IF, saying it signals to insiders shared knowledge and a wink to the community’s roots.

'I don't see that here'

A common parser response when the player tries to interact with something that doesn't exist; it's often humorously quoted among players to reference the sometimes frustrating parser limitations.
Facts & Sayings

XYZZY

A legendary magic word from the early text adventure game Adventure, used by insiders as an easter egg or to signify a shared heritage in classic interactive fiction.

Examine (or x)

A fundamental parser command used to inspect objects in the game world; mastery signals familiarity with traditional parser-based IF.

IFComp

Short for Interactive Fiction Competition, an annual community event where new games are submitted and judged, signaling participation in core IF culture.

Glulx vs Z-machine

Refers to two popular virtual machines for running IF games; mentioning them indicates technical insight into IF development.
Unwritten Rules

Always provide detailed beta-test feedback respectfully.

The community values constructive critique that helps authors improve games without harshness, maintaining a supportive environment.

Credit original authors and sources when referencing classic IF elements.

Respecting the history and creators preserves cultural heritage and honors contributions.

Don't spoil puzzle solutions when discussing games publicly without warnings.

Preserving player experience is important; insider etiquette demands spoiler warnings to respect newcomers.
Fictional Portraits

Emily, 27

Game Designerfemale

Emily is a narrative-focused game designer who has recently joined the Interactive Fiction community to experiment with text-driven branching storylines for indie games.

CreativityPlayer agencyNarrative depth
Motivations
  • Explore innovative storytelling techniques
  • Engage with a community passionate about narrative design
  • Get feedback on her interactive stories
Challenges
  • Balancing complex branching plots with meaningful player choices
  • Understanding technical constraints of IF tools
  • Gaining visibility amid a niche, scattered community
Platforms
Discord servers for IF writersReddit r/interactivefictionLocal game dev meetups
branching narrativesparser-based gameschoice nodes

Jamal, 19

College Studentmale

Jamal is a university student studying literature who uses Interactive Fiction as a creative hobby to practice writing and explore digital narratives beyond traditional novels.

LearningExplorationCommunity support
Motivations
  • Improve storytelling skills through interactive mediums
  • Connect with like-minded enthusiasts
  • Discover diverse narrative experiences
Challenges
  • Overwhelmed by complex IF development tools
  • Finding beginner-friendly resources
  • Balancing hobbies with academic workload
Platforms
Reddit r/interactivefictionDiscord casual chat channels
choice treesinteractive branchingIF parser

Anika, 43

Educatorfemale

Anika is a high school English teacher who integrates Interactive Fiction into her curriculum to engage students with creative writing and critical thinking.

EngagementCreativityStudent empowerment
Motivations
  • Use interactive stories to enhance student engagement
  • Teach narrative structure in a hands-on way
  • Create accessible IF content for education
Challenges
  • Adapting IF tools to classroom settings
  • Balancing educational goals with creative freedom
  • Limited time for lesson development
Platforms
Teacher forumsIF educator groups on Facebook
branching narrativesplayer agencychoice-based learning

Insights & Background

Historical Timeline
Main Subjects
Works

Zork I

One of the earliest commercial text adventures; set a template for puzzle‐driven exploration.
Classic EraPuzzle‐HeavyMainframe-Origins

Colossal Cave Adventure

The progenitor of IF; introduced text parsing and spatial mapping.
FoundationalPioneerTerminal Culture

Anchorhead

A modern Lovecraftian IF by Michael Gentry known for vivid prose and atmosphere.
LovecraftianModern ClassicMood-Driven

Photopia

Adam Cadre’s experimental work that emphasizes narrative flow over puzzles.
ExperimentalNarrative-FirstShortform

Galatea

Andrew Plotkin’s single‐room piece focusing on emergent character interaction.
One-RoomEmergent DialogueCharacter Study

80 Days

Choice‐driven interactive novel by inkle, blending rich prose and global travel.
Mobile-FirstChoice-RichSteampunk

Lost Pig

Humorous IF by Admiral Jota with polished puzzles and memorable NPCs.
HumorPolishedIndie Favorite

Spider and Web

Andrew Plotkin’s meta thriller notable for unreliable narration and twist structure.
Meta-FictionThrillerTwist Ending

Blue Lacuna

Emily Short’s sprawling open‐world IF praised for writing depth and exploration.
Open-WorldDepth-FocusLiterary

Hadean Lands

Robin Johnson’s complex alchemical IF with rich puzzle design and lore.
Complex PuzzlesAlchemyInteractive Novel
1 / 3

First Steps & Resources

Get-Started Steps
Time to basics: 2-4 weeks
1

Play Acclaimed IF Games

3-5 hoursBasic
Summary: Experience several well-regarded interactive fiction titles to understand formats and storytelling styles.
Details: Begin by immersing yourself in a variety of highly regarded interactive fiction works. Choose games that represent different eras and styles—parser-based classics, choice-based narratives, and recent innovations. This hands-on exploration helps you grasp the diversity of IF, from puzzle-heavy adventures to emotionally driven stories. Take notes on what you enjoy, what confuses you, and how different interfaces work. Common beginner challenges include feeling overwhelmed by parser commands or missing narrative branches. Overcome this by reading in-game help, walkthroughs, and community hints. This step is crucial for building foundational literacy in IF conventions and understanding what makes interactive stories engaging. Evaluate your progress by reflecting on your enjoyment, ability to navigate stories, and recognition of different IF structures.
2

Join IF Community Spaces

1-2 hoursBasic
Summary: Register and participate in online forums or chat groups dedicated to interactive fiction discussion and support.
Details: Engaging with the IF community is vital for learning, support, and inspiration. Find active forums, Discord servers, or mailing lists where IF enthusiasts gather. Introduce yourself, read beginner threads, and ask questions about games or tools. Lurking is fine at first, but try to participate by commenting on discussions or sharing your experiences. Beginners may feel intimidated by jargon or established members, but most IF communities are welcoming to newcomers. Overcome hesitation by reading community guidelines and starting with simple questions. This step helps you build connections, stay updated on events, and access collective knowledge. Progress is measured by your comfort in asking questions, receiving feedback, and recognizing community norms.
3

Read IF Creation Guides

2-3 hoursIntermediate
Summary: Study beginner-friendly guides on writing and structuring interactive fiction, focusing on both narrative and technical basics.
Details: To move from player to creator, familiarize yourself with the fundamentals of IF writing and design. Seek out introductory guides that explain branching narratives, player agency, and basic scripting concepts. Focus on understanding story structure, how choices affect outcomes, and the basics of popular IF tools (like Twine or Inform). Beginners often struggle with the balance between story and interactivity, or feel overwhelmed by technical jargon. Overcome this by starting with high-level overviews before diving into tool-specific documentation. This step is essential for conceptualizing your own IF projects and understanding the creative process. Assess your progress by outlining a simple story idea with interactive elements or mapping a basic branching structure.
Welcoming Practices

Newcomers are often invited to participate in beta-testing cycles.

This practice helps integrate them into the community while contributing to game development and learning community norms.

IF newcomers are encouraged to join forums like the Interactive Fiction Community Forum or Discord servers.

These venues provide social support, advice, and entry points into cultural traditions and community events.
Beginner Mistakes

Assuming typing any random command will work without understanding parser syntax.

Learn basic parser commands and experiment thoughtfully to interact correctly with the game world.

Discussing game puzzles publicly without spoiler warnings.

Always use spoiler tags or give advance warning when sharing solutions to avoid ruining the experience for others.

Facts

Regional Differences
North America

North America hosts many core IF events like IFComp and Spring Thing, with a strong tradition of parser-based games.

Europe

European IF communities often emphasize translation and the inclusion of non-English interactive fiction, reflecting linguistic diversity.

Misconceptions

Misconception #1

Interactive Fiction is just 'choose your own adventure' books.

Reality

While some IF uses choice-based mechanics, a substantial part revolves around parser-based text adventures with complex command inputs and deep storytelling.

Misconception #2

Interactive Fiction is outdated technology, no longer relevant.

Reality

The IF community actively develops new tools and games, embracing experimental narratives and accessibility, keeping the bubble dynamic and evolving.
Clothing & Styles

T-shirts featuring references to classic IF (e.g., 'I said XYZZY and all I got was this lousy T-shirt')

Shows membership pride and a shared nod to IF history.

Feedback

How helpful was the information in Interactive Fiction?