Instructional Designers bubble
Instructional Designers profile
Instructional Designers
Bubble
Professional
Instructional Designers are professionals who craft effective learning experiences and materials across diverse educational, corporate,...Show more
General Q&A
This bubble is about systematically creating engaging and effective learning experiences using educational theory, technology, and design principles.
Community Q&A

Summary

Key Findings

Model Hierarchy

Community Dynamics
Instructional Designers deeply debate and defend models like ADDIE versus Agile, with allegiance often signaling professional identity and approach to design within the community.

Outcome Obsession

Social Norms
There's an unspoken norm to obsessively articulate learning outcomes precisely, reflecting the bubble's focus on measurable impact, which outsiders often overlook as mere paperwork.

Tool Evangelism

Identity Markers
IDs exhibit passionate advocacy for specific eLearning authoring tools and LMS platforms, using tool preference as a subtle status marker and community gatekeeping mechanism.

Theory-Practice Gap

Insider Perspective
Insiders continuously navigate tension between educational theory and pragmatic constraints, valuing practical problem-solving over pure theory but still framing solutions with scholarly jargon.
Sub Groups

Higher Education Instructional Designers

Focus on designing curriculum and digital learning experiences for colleges and universities.

Corporate Instructional Designers

Specialize in workplace training, e-learning, and professional development within businesses.

Freelance/Consultant Instructional Designers

Independent professionals offering instructional design services across sectors.

K-12 Instructional Designers

Work with schools and districts to develop learning materials and integrate technology.

Nonprofit/NGO Instructional Designers

Design learning solutions for nonprofit organizations and community initiatives.

Statistics and Demographics

Platform Distribution
1 / 3
LinkedIn
30%

LinkedIn is the primary professional networking platform where instructional designers connect, share resources, discuss trends, and find job opportunities.

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Professional Networks
online
Conferences & Trade Shows
20%

Industry conferences and trade shows are central for instructional designers to network, attend workshops, and stay updated on best practices and technologies.

Professional Settings
offline
Reddit
10%

Reddit hosts active subreddits (e.g., r/instructionaldesign) where professionals discuss tools, share advice, and crowdsource solutions.

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Discussion Forums
online
Gender & Age Distribution
MaleFemale35%65%
18-2425-3435-4445-5455-6465+5%45%30%15%4%1%
Ideological & Social Divides
Traditional PedagoguesCorporate StrategistsTech InnovatorsNonprofit ChampionsWorldview (Traditional → Futuristic)Social Situation (Lower → Upper)
Community Development

Insider Knowledge

Terminology
TestAssessment

'Test' is a common external term, but insiders prefer 'assessment' as it includes a broader range of evaluation methods beyond traditional tests.

ClassroomBlended Learning

Outsiders think only of physical 'classrooms,' but insiders understand 'blended learning' as a mix of face-to-face and digital instructional environments.

TeacherFacilitator

Casual observers see the educator simply as a 'teacher,' but insiders use 'facilitator' to emphasize guiding learning rather than just delivering content.

HandoutJob Aid

What outsiders call 'handouts,' insiders call 'job aids' to highlight practical tools supporting on-the-job performance.

InstructionsLearning Objectives

Outsiders say 'instructions' for what learners must do; insiders focus on 'learning objectives' to clarify intended skills or knowledge gained.

Video LessonMicrolearning

Outsiders refer to short videos as 'video lessons,' insiders use 'microlearning' to emphasize concise, targeted instructional chunks.

CourseModule

Outsiders refer to an entire learning experience as a 'course,' while insiders distinguish smaller 'modules' as focused, manageable segments within courses, important for scaffolding learning.

E-learningOnline Learning

Outsiders use 'e-learning' broadly, but insiders often prefer 'online learning' to encompass all web-based instructional methods.

PowerPointSlide Deck

While outsiders often say 'PowerPoint,' insiders use 'slide deck' to refer agnostically to presentation slides regardless of software used.

Learning SoftwareLearning Management System

'Learning software' is a vague outsider term, while insiders specify 'Learning Management System (LMS),' a platform to manage and deliver courses.

Greeting Salutations
Example Conversation
Insider
How’s your module coming along?
Outsider
Huh? Are you talking about a video game?
Insider
Module here means the learning unit or course piece I'm developing—it’s instructional design lingo.
Outsider
Oh, got it! Makes more sense now.
Cultural Context
This greeting reflects how instructional designers casually refer to courses or lessons as ‘modules,’ which can be confusing outside the community.
Inside Jokes

"Is it ADDIE or ADDYYYY?"

A playful jab at how the ADDIE model is sometimes viewed humorously as taking eternally long to complete due to its structured phases.

"SCORM. What’s that, some kind of war?"

A recurring sarcastic remark mocking how outsiders misunderstand SCORM as something complex or mysterious, when it’s just a technical standard for eLearning content interoperability.
Facts & Sayings

ADDIE

An acronym for the classic instructional design framework: Analysis, Design, Development, Implementation, and Evaluation, guiding the process of course creation.

SCORM-compliant

Refers to content packaged according to the Sharable Content Object Reference Model standard, ensuring compatibility across different Learning Management Systems.

Learning outcomes mapping

The process of aligning instructional content and assessments specifically to targeted learning objectives for clarity and effectiveness.

Rapid prototyping

Creating quick, functional drafts of eLearning modules to gather feedback early and iterate efficiently.

Chunking content

Breaking learning material into small, manageable pieces to improve retention and learner engagement.
Unwritten Rules

Always link learning objectives to assessment items.

Ensures that every test or activity meaningfully measures skills or knowledge targeted, strengthening course validity.

Keep jargon learner-friendly.

Instructional designers tailor language complexity to the audience to maintain engagement and avoid cognitive overload.

Test everything on multiple devices and browsers.

To ensure accessibility and functionality for diverse learners, multi-platform testing is expected to prevent technical issues.

Respect peer review feedback even if it delays delivery.

Peer critiques are vital to course quality improvements and are expected to be taken seriously, reflecting professional integrity.
Fictional Portraits

Aisha, 34

Instructional Designerfemale

Aisha is a mid-career instructional designer working in a multinational corporation, blending technology and pedagogy to enhance employee skill development.

Learner-centered designContinuous improvementCollaboration
Motivations
  • Creating impactful learning experiences
  • Integrating the latest educational technologies
  • Helping learners achieve their goals
Challenges
  • Balancing organizational goals with learner needs
  • Keeping up with rapidly evolving e-learning tools
  • Managing tight project timelines
Platforms
Slack channelsLinkedIn discussionsLocal professional meetups
SCORMADDIE modelLearning Management System (LMS)

Javier, 27

Junior Instructional Designermale

Javier recently transitioned into instructional design from a teaching background and is building foundational expertise in a nonprofit organization.

ImpactLearning by doingEmpathy
Motivations
  • Growing professionally in instructional design
  • Applying pedagogical knowledge to digital formats
  • Contributing to social impact through education
Challenges
  • Navigating technical tools with limited experience
  • Translating complex content into accessible formats
  • Gaining recognition within the organization
Platforms
Discord groupsNonprofit internal chatsFacebook instructional design groups
StoryboardBloom’s taxonomyeLearning authoring tools

Martha, 50

Senior Instructional Designerfemale

Martha is an experienced senior instructional designer in higher education who mentors juniors and leads strategic initiatives for curriculum innovation.

ExcellenceLeadershipSustainability
Motivations
  • Mentoring junior designers
  • Driving innovation in instructional methodologies
  • Ensuring alignment with institutional goals
Challenges
  • Overcoming resistance to change in traditional settings
  • Balancing administrative and creative tasks
  • Maintaining engagement across varied learner demographics
Platforms
University committeesLinkedIn professional groupsAnnual conferences
AndragogyKirkpatrick’s evaluation modelLearning ecosystems

Insights & Background

Historical Timeline
Main Subjects
Concepts

ADDIE Model

Iterative framework (Analyze, Design, Develop, Implement, Evaluate) for structuring instructional projects.
ProcessBlueprintProjectLifecycle

Bloom’s Taxonomy

Hierarchical classification of cognitive skills (Remember, Understand, Apply, Analyze, Evaluate, Create) guiding objective-writing.
LearningObjectivesCognitiveHierarchy

Adult Learning Theory (Andragogy)

Principles describing how adults learn—self-direction, experience focus, readiness—that inform design for mature learners.
SelfDirectedLearnerCentered

Cognitive Load Theory

Principles on managing memory resources—intrinsic, extraneous, germane load—to optimize learning efficiency.
MentalEffortDesignEfficiency

Backward Design

Approach that starts with defining desired outcomes and assessments then plans instructional activities accordingly.
OutcomeFirstAssessmentDriven

Gagné’s Nine Events

Sequence of instructional events (e.g., Gain Attention, Provide Feedback) to support effective learning.
EventSequenceInstructionalTriggers

SAM (Successive Approximation)

Agile alternative to ADDIE emphasizing rapid prototyping and iterative feedback.
RapidIterationPrototypeFocus

Constructivism

Theory that learners build knowledge through experiences and reflection, guiding experiential designs.
ExperienceBasedKnowledgeBuilding

Kirkpatrick’s Levels

Four-level model (Reaction, Learning, Behavior, Results) for evaluating training effectiveness.
EvaluationModelImpactMeasurement

Learning Objectives

Clear, measurable statements of what learners will know or do, foundational to any course design.
MeasurableGoalsDesignFoundation
1 / 3

First Steps & Resources

Get-Started Steps
Time to basics: 2-4 weeks
1

Explore Core Instructional Models

2-3 hoursBasic
Summary: Research foundational instructional design models and frameworks to understand key approaches.
Details: Start by familiarizing yourself with the foundational models that guide instructional design, such as ADDIE, SAM, and Bloom’s Taxonomy. These frameworks are central to how instructional designers plan, develop, and evaluate learning experiences. Begin by reading overview articles and watching explainer videos that break down each model’s steps and purposes. Take notes on the similarities and differences, and reflect on how these models might apply to various learning contexts (e.g., corporate training vs. K-12 education). Beginners often feel overwhelmed by jargon or the number of models—focus on understanding the big picture and core principles first. This foundational knowledge is crucial, as it underpins all further work in the field. To evaluate your progress, try summarizing each model in your own words and identifying real-world examples of their application.
2

Join Instructional Design Communities

1-2 hoursBasic
Summary: Engage with online forums or social groups where instructional designers share advice and resources.
Details: Connecting with practicing instructional designers is a key step for immersion in the bubble. Seek out online communities, such as forums, social media groups, or professional association spaces dedicated to instructional design. Introduce yourself, read through ongoing discussions, and observe the types of questions and topics that are common. Don’t hesitate to ask beginner questions—most communities are supportive of newcomers. Common challenges include feeling intimidated by experienced members or not knowing the etiquette; overcome this by starting with observation and gradually participating. This step is vital for networking, staying updated on trends, and accessing informal mentorship. Evaluate your progress by noting your comfort level in discussions and the number of meaningful interactions you initiate.
3

Analyze Real Learning Materials

2-3 hoursIntermediate
Summary: Find and review sample e-learning modules or lesson plans, noting structure and design choices.
Details: Hands-on analysis of existing instructional materials is an authentic way to understand how theory translates into practice. Search for publicly available e-learning modules, lesson plans, or training guides. As you review, pay attention to how content is structured, the use of multimedia, assessment methods, and how learner engagement is fostered. Take notes on what works well and what could be improved. Beginners may struggle to identify design choices or may focus too much on content rather than structure—use checklists or rubrics from instructional design resources to guide your analysis. This activity builds your critical eye and helps you internalize best practices. Assess your progress by being able to articulate the strengths and weaknesses of a learning resource using instructional design terminology.
Welcoming Practices

Onboarding with learning theory primers

Newcomers are often introduced to foundational models like Bloom’s Taxonomy or Mayer’s Multimedia Principles to build shared understanding early on.

Sharing favorite resources or templates

Veteran IDs help newcomers by circulating effective course templates or toolkits, fostering community support and practical skill growth.
Beginner Mistakes

Skipping the analysis phase

Ensure you conduct thorough learner needs and context analysis before starting design to ensure relevance and effectiveness.

Overloading courses with information

Focus on concise, chunked content aligned to clear objectives to prevent learner fatigue and increase retention.
Pathway to Credibility

Tap a pathway step to view details

Facts

Regional Differences
North America

In North America, IDs often emphasize corporate training and compliance, with strong ties to HR functions and formal certifications such as CPLP.

Europe

European IDs frequently focus on accessibility and inclusivity in design driven by stringent regulations like the European Accessibility Act.

Asia

In parts of Asia, IDs may place heavier focus on instructor-led blended learning to complement rapidly growing digital platforms.

Misconceptions

Misconception #1

Instructional design is just about making PowerPoint slides.

Reality

Instructional design involves deep analysis of learning needs, applying cognitive psychology, designing interactivity, and measuring effectiveness—far beyond simple content creation.

Misconception #2

Anyone who can use authoring software can be an instructional designer.

Reality

While software skills help, true IDs blend educational theory, needs analysis, pedagogy, and technology integration, requiring specialized training and experience.

Misconception #3

Instructional design is static and unchanging.

Reality

The field continuously evolves with emerging tech like AI, VR, and updated learning science principles, requiring ongoing professional development.
Clothing & Styles

Conference badge lanyard

Wearing badges from events like ATD or eLearning Guild signals active participation in the community and helps identify fellow instructional designers during networking.

Branded casual tech wear

T-shirts or hoodies showcasing eLearning software brands (e.g., Articulate, Captivate) often worn at informal meetups or virtual conferences, subtly indicating one's tools of choice and area of expertise.

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